To extend this challenge and for those that are not satisfied with simply finishing the level, you will need to utilise your plethora of abilities to grab all the Electoons hidden throughout each level. Rayman is no cake walk and will put the most seasoned gamer through its paces. At first glance, Origins may appear to be 'casual friendly’, but don't let the art style fool you. ![]() Moving towards the later stages, the player is expected to combine the learned abilities in a coherent manner and this is where the real challenge sets in. You begin with a simple gliding ability and gradually gain a handful of skills that will test your platforming prowess. Ubisoft took an intelligent approach to introducing new abilities to the player, as each new world in the first portion of the game focuses on using a specific ability. I mentioned that the game was challenging, but it does not drop you into the deep end and expect you to swim. This latest installment holds true to this habit as the story takes a back seat to the platforming genius that Ubisoft has crafted within Origins. Thankfully, the artistic styling and gameplay are, and always have been the strong points of a Rayman game. Along the way you will do some jumping, exploring, and collecting Electoons (the in-game collectible) as well as defeat any monsters that may get in your way. All you have to know is that some nymphs have been captured by some evil-doers, and it is up to you to save them. Through my playthrough of the 60 levels and the meanderings of incomprehensible dialog scattered throughout the game I can safely say that the story is of little consequence. ![]() The name Origins relates to this tale being an origin story for our lead character, Rayman. A platformer in the truest sense, Origins will take you and three friends through a beautiful, challenging world filled with charm that will surely make you a fan of Rayman if you were not one already. With Ubisoft’s Rayman: Origins essentially rebooting the series, it gives Rayman the shot in the non-existent arm the character needed after being overrun by a slew of Rabbids sequels. ![]() From his initial release, Rayman (1995) the armless hero has been run through the paces of game development for better and for worse.
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